Developers

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The MeshLab team is formed by a small group of core developers, that work as researchers at the Visual Computing Lab of the Italian National Research Council and a larger, frequently changing, group of plugin developers.

MeshLab started two years ago as a university course project, and since then evolved into a complex tool used in many universities, research center and companies. MeshLab has been designed with a very modular plugins interface that allows a very loose development style; most of MeshLab functionalities have been developed independently by students of the FGTas course work.

We have also a #meshlab irc channel on freenode for talkative meshlab developers.

Main Designer: Paolo Cignoni

Stable Developers:


Warning fairly incomplete list!! please contribute if you are a developer...

In alphabetical order:

  • Imran Akbar [imranakbar] (2008/01-...)
    Optimizations to the COLLADA plugin, and the texture atlas
  • Oscar Barney [obarney] (2008/03 - ...) Improvements to the filter script dialog, Point_Picking_Tool, Morpher_Tool
  • Federico Bellucci [fbellucci] (2008/01-...)
    The Quality Mapping Tool that maps a per vertex scalar value into a color according to a user defined Transfer function
  • Luca Benedetti [benedetti] (2008/02-...)
    The Straightener tool that interactively change the transformation matrix associated with meshes.
  • Andrea Buzzelli [buzzelli]
  • Elisa Cerisoli [e_cerisoli]
  • Riccardo Dini [rdini] (2008/02 - ...)
    The Texture Parametrization Tool that allow users to inspect and modify texture parametrizations of the mesh.
  • Marco Fais [faism] (2008/02 - ...)
    The Geometric erosion filter that simulates aging due to small collisions or various chipping events making small geometric modifications to the mesh.
  • Giorgio Gangemi [ggangemi] the easy segmentation system
  • Andreas Gfrei[gfrei] First version of the Painting system
  • Sebastian Herholz [sherholz] PhotoTexturing Plugin, which allows to texture a mesh using a photo and a calibrated camera.
  • Alessandro Maione [amaione] (2008/01-...)
    The Quality Mapping Tool that maps a per vertex scalar value into a color according to a user defined Transfer function
  • Federico Mazzanti [fmazzant]
  • Michele Mischitelli [mischitelli] (2007/10-...)
    Ambient Occlusion plug-in that computes per-vertex occlusion term with GPU acceleration
  • Alessio Mochi [mochi]
  • Mario Latronico [latronic]
  • Michele Onnis [onnis] (2008/02 - ...)
    Mesh optimization filters : Edge flip optimization plugin and Laplacian Smooth (surface preserving)
  • Gianpaolo Palma[gianpaolopalma] (2008/02 - ...)
    X3D input/output and VRML input plugin.
  • Marco Pirosu [pirosu] (2006/10-...)
    Quadric simplification algorithm extended with texture (and texture discontinuities) support
  • Daniele Panozzo [dpanozzo] (2007/09 - ...) Rgb Triangulation Plugin
  • Davide Portelli [portelli]
  • Daniele Vacca [glVertex] (2005/10 - ...)
    Graphical User Interface, Quoted Box Decoration Filter
  • Francesco Vannini [vannini],
  • Andrea Venturi [giec]
  • Maarten Vergauwen [zifnab1974]
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